Tag: UX

Shaker Philosophy Meets UX Design

As we sweep away the confetti and pour the first Monday cup of coffee, combing through all the accumulated unread emails and holiday e-cards, let’s take a minute to focus all this kinetic energy toward the blank slate ahead and all its twinkling promise.

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There’s a quote that circulates the design sphere that dates back to the 1700s when the Shaker community (a small religious group founded in 18th century England) were inventing small, simple, and durable furniture, along with the circular saw, the washing machine, and the flat broom. I’ve carried this quote with me as my own personal career, design, and lifestyle philosophy, but to be honest, I haven’t always adhered to it. That is, until 2015, which certainly felt like a year-long Spring cleaning of my closets (thanks, KonMari!) and social life (un-friending can be a cleansing ritual in itself, try it!).  So when it came to the annual regrouping and prioritizing what kinds of work I want to make in 2016, I went back to the moleskins of my college years and found the Shaker philosophy, which rang especially poignant after the lessons we learned from the Apple Watch and 2015 UX projects.

Happy 2016. Let’s make wonderful things, and let’s make sure they are necessary. Let them be useful. And let’s never hesitate to make them beautiful–Outstanding, even.


2015 AIGA Y Design Conference


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Post-PC Infographics

Post-PC Main
Whether you know it or not, the times they-are-a-changing – and they have been for some time. Here are some infographics we created showing some of the important facts about the Post-PC era and how clients and agencies must adapt to remain competitive and relevant.

Click here to see the full-size infographic, or check below the fold for each individual piece.
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Tablet and Smartphone Resolution Sizes

Just in case you were mystified by the resolution sizes of today’s preferred devices, here are some handy graphics to help you during any design and development.
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Why the Windows 8 User Experience is Doomed to Fail: It Flies Like a Car and Drives Like a Plane.

Today Microsoft finally released Windows 8. The launch of a new operating system is always exciting. But this is not just an ordinary update. Windows 8 is Microsoft’s most ambitious and most important undertaking since Windows 95 nearly twenty years ago. Windows 8 introduces a completely new user interface (UI), following the unique Metro design language that was created for Windows Phone 7. This time around, however, Microsoft has a serious issue with user experience (UX).
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The Future – Vision and Reality, Part 2:
Envisioning the Future Today

In the Part 1 of this series, we reviewed some visions of the future from the past. Although some of these visions, especially that of Sir Arthur C. Clarke, included rather accurate predictions about the future, many of the predictions were either “laughably conservative” (as Clarke might put it) or overly optimistic and absurd from today’s point of view.

In this blog, we shall take a look at some more contemporary visions of the near future, including those of tech companies such as Microsoft and Google. We shall discuss some of the similarities and common themes as they relate to technology and user experiences that they all share.
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The Future – Vision and Reality, Part 1: Envisioning the Absurd Future in the Past

“The only thing that we can be sure of the future is that it will be absolutely fantastic.” — Sir Arthur C. Clarke, 1964

This is part of a series of blogs on visions of the future. Although rather complex when accurately taking into consideration socio-political, ethical, and cultural aspects, we shall focus primarily on technology and the user experiences that we expect to find in the near or distant future. But before we examine our current ideas of the future, let us go back in time and see how people envisioned our presence. As tempting as it is to laugh off historic visions of the future today, it might prove helpful to examine them. Common mistakes seem to be made whenever we try to envision the future.
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